Panzer IV (3D model for game engine) - Week 1

 Panzer IV


For this project, I will be developing one industry-ready showreel that shows a good understanding of advanced computer gaphics techniques. I will be making a Panzer IV that will be ready for in-game engine. This will include research and analysis of: hard surface modelling, texturing, an asset that will be ready for in-game uses, and make an asset as close to real-life as possible. As well as the pipeline steps associated with these procedures. Keep track of progress with an ongoing online blog recording new learnings and current status once a week.



16/11/2020 - Week 1 (Pre-production)


Research about the Panzer VI

How the tanks work in the game of world of tanks: https://gamemodels3d.com/games/worldoftanks/vehicles/g67

This week I did some research about the tank like how big a Panzer Iv is and parts that make a Panzer IV tank and what a 360 overview of it as well.
 







Using the Battlefield V Panzer VI tank model for the game as a reference to how a tank will look in a game engine.

Separating different parts of the tank in order for how I am going to make it. Sizing how big the tank is in real life and I will be modelling to that size. 


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