Panzer IV For this project, I will be developing one industry-ready showreel that shows a good understanding of advanced computer gaphics techniques. I will be making a Panzer IV that will be ready for in-game engine. This will include research and analysis of: hard surface modelling, texturing, an asset that will be ready for in-game uses, and make an asset as close to real-life as possible. As well as the pipeline steps associated with these procedures. Keep track of progress with an ongoing online blog recording new learnings and current status once a week. 16/11/2020 - Week 1 (Pre-production) Research about the Panzer VI How the tanks work in the game of world of tanks: https://gamemodels3d.com/games/worldoftanks/vehicles/g67 This week I did some research about the tank like how big a Panzer Iv is and parts that make a Panzer IV tank and what a 360 overview of it as well. Using the Battlefield V Panzer VI tank model for the game as a reference to how a tank will ...
Panzer IV 19 /02/2021 - Week 10 texturing to unreal Setting up ureal for the renders to do next week to show how it will look like in a game What the unreal project looks like: W hat the shaders look like:
https://www.artstation.com/artwork/R30x3X
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