Panzer IV 19 /02/2021 - Week 7-8 Uving - texturing Didn't do much work for the last blog as i was playing around with the baking to see how it will work fixing my uv's. Finishing my uv's and starting baking my high poly to my low poly in substance painter. Also starting texturing. S eparated the model in 4 shades as to keep the Texel density high for more high detail. the uv's ...
Panzer IV For this project, I will be developing one industry-ready showreel that shows a good understanding of advanced computer gaphics techniques. I will be making a Panzer IV that will be ready for in-game engine. This will include research and analysis of: hard surface modelling, texturing, an asset that will be ready for in-game uses, and make an asset as close to real-life as possible. As well as the pipeline steps associated with these procedures. Keep track of progress with an ongoing online blog recording new learnings and current status once a week. 16/11/2020 - Week 1 (Pre-production) Research about the Panzer VI How the tanks work in the game of world of tanks: https://gamemodels3d.com/games/worldoftanks/vehicles/g67 This week I did some research about the tank like how big a Panzer Iv is and parts that make a Panzer IV tank and what a 360 overview of it as well. Using the Battlefield V Panzer VI tank model for the game as a reference to how a tank will ...
https://www.artstation.com/artwork/R30x3X
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