Panzer IV (3D model for game engine) - Week 4

 Panzer IV


14/02/2021 - Week 4 Modeling


Same as last week working on the high poly but added more detail. 


     what the low poly tracks look like                                       What the high poly tracks look like. So i will be baking the                                                                                                     high poly tracks to the low poly track and use the normals                                                                                                     that I will get from the bake to give the illusion that there is                                                                                                     hight on the geometry     
                  

                                                                                                                                                           
      
    Low poly barrel                                                                    High poly barrel 


I have been adding the smooth bolts to a curve surface. I could have added the individual but that would of wasted time so someone told me about the nonlinear bend and i used them to bend the line of bots i made to be curved.
.

Before adding the bend to the row of geometry 


To go to the bend option go to (Deform then to Nonlinear 
then press the bend option while the object is selected.
then rotate the bend 90% positive on the Z-axis 
& -90% on the Y-axis  
What the bend looks like when you apply
the step I said last. 

What thee object looks like when it's been attached to 
the part it should be at    


For the high poly turntable go to this link:

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